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Wesnoth Units database

Orcish Captain

(image)

Certain clans either breed, or buy, unaturally large horses to support fully armoured grunts, who carry vicious axes instead of the customary sword. They serve as scouts, fast moving shock troops, and , when necerscary, as fast moving captains dedicated to gathering funds.

Information

Advances from: Orcish Raider
Advances to:
Cost: 56
HP: 61
Movement: 9
XP: 150
Level: 3
Alignment: neutral
IDTwilight Captain
Abilities: leadership

Attacks (damage - count)

(image)headbutt
melee
18 - 2
impact
(image)axe
melee
10 - 5
blade

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%